AI Insights · Timothy · April 2023
Top 5 Superhero Games on iOS in Switzerland in Q1 2023
Analyzing the performance of the top 5 superhero games on iOS in Switzerland during Q1 2023, highlighting trends in downloads, revenue, and active users.
During the first quarter of 2023, the top 5 superhero games on iOS in Switzerland demonstrated varied performance metrics across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into how these games fared.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. experienced a fluctuating weekly revenue, peaking at around $72.7K in the last week of December. However, it saw a significant drop to $1.8K by early March before recovering to approximately $27.9K by mid-March. Weekly downloads decreased steadily from 184 in early January to 34 by the end of March. The active user base also showed a gradual decline, starting at 2.3K in late December and ending at around 1.9K by the end of the quarter.
X-HERO by BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED saw a notable increase in weekly revenue, starting at $19.4K in late December and reaching $18.7K by the end of March. Downloads peaked at 1.3K in early February but generally remained low, with notable spikes in late March at 896. The game maintained a relatively high active user base, starting at 10.5K in late December and fluctuating around 7.1K by the end of March.
Marvel Contest of Champions from Kabam Games, Inc. had a steady weekly revenue, peaking at $25K in mid-February before stabilizing around $8K to $9K towards the end of March. Weekly downloads were highest at 411 in early January but dropped to 54 by the end of the quarter. Active users started at 1.4K in late December and decreased to around 990 by the end of March.
MARVEL Strike Force: Squad RPG by Scopely, Inc. showed a consistent revenue stream, peaking at $7.5K in mid-March. Weekly downloads were relatively low, with a peak of 24 in early January and remaining below 20 for most of the quarter. Active users started at 619 in late December, dipping to 446 by mid-March before slightly recovering to 492 by the end of the quarter.
Legendary: Game of Heroes by PerBlue Entertainment, Inc. had a stable but modest revenue, peaking at around $2.3K in late December and fluctuating around $1.5K towards the end of March. The game did not show significant download activity throughout the quarter, and no active user data was available.
For a more comprehensive analysis and additional insights, visit Sensor Tower.